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I really like the mechanic of this game. But the jump feels a bit "floaty" . You should continue developing this game.

Thanks! I think part of the "floaty-ness" was due to me choosing to preserve the horizontal velocity when jumping and only allowing the horizontal velocity to be slightly altered while in the air.

Perhaps I'll get back to using more of this mechanic in the future. This was just a prototype and I'm seeing about incorporating this in another game.

(+1)

Hi I'm Billy, your game is very interesting and the throw-recall mechanic was something I wanted to implement for p2 but failed. If you still want to make 2D platformer game like this, do you want to group up for p3? Here is a link to my game https://billyli.itch.io/leapfrog